CommonEvent 805
Name = "器速武器レア"

  999([805])
  ControlVariables([11, 11, 0, 2, 1, 64])
  ConditionalBranch([1, 11, 0, 1, 0])
    ChangeWeapons([1007, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 2, 0])
    ChangeWeapons([1008, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 3, 0])
    ChangeWeapons([1009, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 4, 0])
    ChangeWeapons([1010, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 5, 0])
    ChangeWeapons([1017, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 6, 0])
    ChangeWeapons([1018, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 7, 0])
    ChangeWeapons([1019, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 8, 0])
    ChangeWeapons([1020, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 9, 0])
    ChangeWeapons([1357, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 10, 0])
    ChangeWeapons([1358, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 11, 0])
    ChangeWeapons([1359, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 12, 0])
    ChangeWeapons([1360, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 13, 0])
    ChangeWeapons([1367, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 14, 0])
    ChangeWeapons([1368, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 15, 0])
    ChangeWeapons([1369, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 16, 0])
    ChangeWeapons([1370, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 17, 0])
    ChangeWeapons([1663, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 18, 0])
    ChangeWeapons([1664, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 19, 0])
    ChangeWeapons([1665, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 20, 0])
    ChangeWeapons([1666, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 21, 0])
    ChangeWeapons([1667, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 22, 0])
    ChangeWeapons([1668, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 23, 0])
    ChangeWeapons([1669, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 24, 0])
    ChangeWeapons([1670, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 25, 0])
    ChangeWeapons([1763, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 26, 0])
    ChangeWeapons([1764, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 27, 0])
    ChangeWeapons([1765, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 28, 0])
    ChangeWeapons([1766, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 29, 0])
    ChangeWeapons([1767, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 30, 0])
    ChangeWeapons([1768, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 31, 0])
    ChangeWeapons([1769, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 32, 0])
    ChangeWeapons([1770, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 33, 0])
    ChangeWeapons([2557, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 34, 0])
    ChangeWeapons([2558, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 35, 0])
    ChangeWeapons([2559, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 36, 0])
    ChangeWeapons([2560, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 37, 0])
    ChangeWeapons([2567, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 38, 0])
    ChangeWeapons([2568, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 39, 0])
    ChangeWeapons([2569, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 40, 0])
    ChangeWeapons([2570, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 41, 0])
    ChangeWeapons([2657, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 42, 0])
    ChangeWeapons([2658, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 43, 0])
    ChangeWeapons([2659, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 44, 0])
    ChangeWeapons([2660, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 45, 0])
    ChangeWeapons([2667, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 46, 0])
    ChangeWeapons([2668, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 47, 0])
    ChangeWeapons([2669, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 48, 0])
    ChangeWeapons([2670, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 49, 0])
    ChangeWeapons([2857, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 50, 0])
    ChangeWeapons([2858, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 51, 0])
    ChangeWeapons([2859, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 52, 0])
    ChangeWeapons([2860, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 53, 0])
    ChangeWeapons([2867, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 54, 0])
    ChangeWeapons([2868, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 55, 0])
    ChangeWeapons([2869, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 56, 0])
    ChangeWeapons([2870, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 57, 0])
    ChangeWeapons([3757, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 58, 0])
    ChangeWeapons([3758, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 59, 0])
    ChangeWeapons([3759, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 60, 0])
    ChangeWeapons([3760, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 61, 0])
    ChangeWeapons([3767, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 62, 0])
    ChangeWeapons([3768, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 63, 0])
    ChangeWeapons([3769, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 64, 0])
    ChangeWeapons([3770, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
